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Let's look at some of the particle systems that are available within After Effects. It may sound complicated at first, but it's actually quite straightforward. You then set the number of particles (also known as the sprites on the screen), how large they are, how quickly they are generated, how fast they fall or rise (depending on your physics settings), and how long they remain onscreen before dying. With a particle system, you create a particle Emitter a point on the screen at which the particles will be generated. The overall image is of a gigantic, moving body of water, but if we break it down, that illusion of a moving shape of water actually consists of billions of individual particles. In diesem Teil der Audio React Tutorial Reihe fr After Effects zeigt euch Eric wie ihr das. For the first time ever, run realistic fluid simulations with the new Dynamic Fluids physics engine, or emulate particles moving through the air and bouncing off surfaces. Cinema 4D and After Effects - Abstract Particles using. To simplify this concept, imagine you are watching a waterfall crashing onto the ground in front of you. Trapcode Particular is a plugin for After Effects that lets you add particles to your compositions to bring your motion graphics work to life.Use 3D objects for even more beauty and complexity. Particle systems allow us to simulate physics-based effects and phenomena by using a collection of much smaller objects or sprites, which make up a larger whole image. In this article, some of the particle systems and effects that Adobe After Effects offers will be covered. We'll also demonstrate just how particle systems operate in action. Rendering of a 1 min video takes about 57 minutes using multiprocessing or 1 hour 16 minutes without multiprocessing. From falling snow to fire, magic spells, and crazy hallucinogenic backgrounds, particle systems offer versatile and customizable means to create interesting graphics and special effects. This audio reactive template is focused on a high performance, consequently the visualizer has a very short render time.